Logic and Consistency in World Building
By
Brynneth N Colvin
Logic
and consistency help fantasy worlds seem real and
enable readers to believe in your story. Creatures,
climate, geography, history, human cultures and
non-human species all interrelate. Even if part of
your scenario is a big shift in one of these
aspects, you still need to make sure it all links up
properly. You may invent a really original creature
– ask yourself what keeps its populations in check,
what predates it, what makes use of it. Thinking
about the ways in which different features of your
world link together, instantly adds detail and
richness to the setting. Logic and consistency
ensure the story makes sense and gives you the
chance to develop more good ideas.
Be Original
A
fantasy world doesn’t have to be like this one. It
need not have the same plants, animals, weapons,
systems of government etc. Many fantasy books have
settings resembling medieval Europe, with kings,
castles, and a few beasties like dragons thrown in.
But really, if giant fire breathing lizards could
attack you from the sky, would you build a castle to
defend yourself, or would you dig a bunker?
Be
original, be creative and make your world your own.
Generic fantasy has been done to death. Strike out
in a new direction. Why not give your world its own
technology? Don’t arm your wizards with spells to
solve every problem, limit them, make them
interesting. You don’t have to have elves and
dwarves, goblins, orcs or even dragons for that
matter. There are other mythological monsters to
borrow, or you could make up your own. For example
my in my fantasy book Illyan Daughter the
forest Estraguil contains large, ill tempered beasts
called krask. They look a bit like enormous wild
boar, and the scent of blood drives them mad,
sending them on killing sprees. Their hides are
almost impenetrable. They are hunted by krask hounds
– large, slender, white furred hounds possessed with
thirty second precognition so they always know
what’s going to happen. More original details add
interest to your world. It doesn’t take much to
flesh out an idea, and it is worth the work.
Help Readers Relate
Fantasy has to have some bearing on this world, or
readers don’t relate to it. Make sure there is
something about your main characters that helps
people empathize. Keeping them humanoid is useful.
Giving them emotional responses comparable to ours
aids considerably. A good fantasy world sets
challenges for the characters – not necessarily the
ultimate evil, or
slay-the-dragon-rescue-the-princess scenarios.
Warring tribes, hostile creatures, inhospitable
landscapes, old blood feuds, untamed magical forces,
love triangles, power hungry rulers, and psychotic
killers can all play their part. The challenges you
devise for your characters are part of the world you
make, and should fit in as coherently as anything
else.
It
helps to start by thinking about what sort of
atmosphere you want and the kinds of stories you
wish to tell. If you want something moody and
mysterious then deep forests, high mountains and
secret catacombs may suit you. If you desire
something warlike, small countries, warring city
states or tribes, and scarce resources that people
can fight over make sense. If you fancy something
romantic, then rolling hills, farmed countryside,
gentle rivers and cute little villages may be more
suited. If it's boats and pirates you long to write
about, then lots of small islands are going to be
called for.
Flora
and Fauna
Think
about what sort of plants grow in the areas you’ve
settled on, and what else lives there. If creating
flora and fauna from scratch isn’t your thing, look
at exotic creatures around the world and put a few
together. There could be elephants in your forest,
yetis on your mountains and giant otters in your
rivers. Borrow widely, so long as your chosen
creatures fit the world. Pre-historic creatures are
also a good source of ideas – giant carnivorous
kangaroos, mammoths, aurochs, sabre-toothed tigers.
You can mix and match, have sabre-toothed foxes and
giant carnivorous frogs, woolly pigs, or winged
snakes. Just make sure they fit in your habitat,
have something to eat, and something that checks
their population growth.
Cultures
Think
about your human cultures. Do you want cities?
Tribes? Do you want monarchy, meritocracy, democracy
or anarchy? Who has the power? Who can take control?
How do the laws work? Are there any? Who enforces
them? What religions exist and how are they
observed? How are the dead disposed of? Is there an
afterlife? What sorts of names do people have? I
strongly recommend avoiding giving anything long,
unpronounceable names. If you aren’t sure, test them
on your friends. Do your people have a written
language? What do they value? What have they
outlawed? Take one simple thing, such as making
fires, or naming the dead, and outlaw it, and the
effects on your culture are dramatic. A few such
variations from current life add considerable
interest and help create challenges for your
characters.
The
work your people do will be affected by the levels
of technology available, the landscape, and the
culture. You don’t have to settle for medieval
levels of technology. Why not give them hot air
balloons, solar power, or advanced skills with
ceramics? If your terrain is really uneven, maybe
they haven’t invented the wheel yet, or perhaps they
don’t count, or they haven’t invented weaponry.
The
more you do to make a world unique, the more
features you give it and the more you develop its
details, the more interesting it will be. Don’t
skimp on the planning stage, and keep good notes of
anything you decide to include. Above all, keep it
consistent.