Magic Rules!
Part 3: The Art of Creating A Magical System
© 2006 by guest
author P. June Diehl
Instead of another
article about writing the rules of magic, let’s look
at how to create rules for our magical system, what
things you need to consider.
General areas to think about:
·
How
might the source of the magic affect the rules
you’re looking to create?
·
How
will you work limitations into rules that work?
·
What
are the side effects (the consequences) to the user
of magic and to others?
·
How
will the magic of different users work with or
against each other? Can the magics cancel each other
out? What, if any, side effect(s) might this cause?
·
Is
magic achieved through training or natural ability?
·
How
does the culture respond to the use of magic and how
does this affect the user of magic? What is the
place of magic in your world?
·
What
are the magic users understanding of the mechanics
of magical powers? Are these views different from
the reality of the situation? From the view of the
antagonist?
·
Consider the peoples that will make up your world.
The more nonhuman characters involved, the more
magical interplay might be acceptable.
NUGGET:
Any rule of magic
that you create must exist for a purpose. Don’t
throw something in because it’s cute, or something
you thought about doing. All of your magic rules
must exist for a reason.
Assumptions about magic that can be found in
normal (mundane) or in fantasy worlds:
·
Magic
might be difficult to use, achieve, or sustain.
·
Magic
may be dangerous, not only to those it acts upon,
but upon the wielder.
·
Magic
is evil. On the other hand, magic is good. Maybe it
is neither, but depends on the outcome achieved.
·
Magic
might be rare, or magic might be commonplace.
·
Magic
is unpredictable. How can this be in terms of trying
to create a “logical magical system?” Think chaos
theory. Think in terms that we don’t fully
understand the physics of the forces as work in our
own world. Could it be that magic is not fully
understood in your fantasy world?
Which of these
above assumptions might you use in your world to
help you create your rule base?
Suggestions on creating rules that seem logical
and work in your fantasy world:
NUGGET:
Treat your rules
with respect. They should be taken as seriously as
earthlings take the force of gravity and or Newton’s
Law.
Other considerations:
·
Develop a magical concept – What does you magic
“look like?”
·
What
are the mechanics of your magical system?
·
Write
guidelines for the magic in your fantasy world.
·
Think
of magic in terms of skills – What magical “skills”
will your characters have?
The magical rules
must make sense in the context of your fantasy world
and culture. Magic cannot exist in isolation. All
things are connected.
Guest Author Bio:
P.
June Diehl is the author of The Magic & the
Mundane: A Guide to the Writer’s Journey
(http://www.epress-online.com/DIEHL/The-Magic-And-the-Mundane/sales-page.htm)
and working on a second book for writers. She is
finalizing her first novel, Murder in D Minor, an
alternative earth murder mystery. June works as a
writing teacher and editor and can be reached at:
http://www.iwriteforyou.org and
pjune@yahoo.com
(link)Magic Rules!
Part 1: Types of Magic--The Source Be With You by
guest author P. June Diehl
(link)Magic Rules! Part 2: Limitations of Magic – At
What Cost? by guest author P. June Diehl
(link) How to
Develop Characters with Magical Skills when Writing
Fantasy
(link) How to Start Building a Mystical Magic System
by guest author Joan McNulty-Pulver
(link)The Cost of Magic in Your System by guest
author Joan McNulty-Pulver