Quest of Faith--Building a Fantasy
Belief System
When building a
fantasy world, one necessary element is a belief
system. Do characters believe in divine beings? Is
there a formal religion? Do leaders such as priests
hold special powers? Is the belief system part of
the governing hierarchy? Is the belief system based
on superstition? If so, how did the superstition
start?
In medieval times
the church collected taxes and received gifts from
citizens seeking special favors. Many people
believed donations procured a better place for them
in the hereafter. Donated land, crops, livestock and
more built wealth and holdings for the church making
it an ever-increasing powerful entity. What does the
belief system do for the characters in your fantasy
world?
Relics, Amulets and Sacred
Artifacts
Relics, amulets,
sacred artifacts and other such charms add an
element of magic in fantasy. These special objects
are both coveted and trusted. In many a belief
system, the religious or superstitious teach that
divine power is attached to remains of dead bodies,
as well as sacred artifacts or amulets once used in
everyday living.
Think of quests for
the cup of Christ or the Ark of the Covenant. Those
who sought these articles coveted the power they
believed it would bring them. In fantasy, the power
becomes real as characters wear relics to ward off
evil, harm, illness or on the positive side bring
good fortune or power. Consider the ring in the Lord
of the Rings, or the Ark of the Covenant in the
Adventures of Indiana Jones. Fantasy often centers
around a quest or a battle for control or ownership
of such an article and the power it provides.
Pilgrimages, Quests and Adventure
Entire fantasy
novels are written around quests and pilgrimages
that set out to locate long-lost sacred articles.
The quest itself is an act of faith that supports
the importance of the belief system within the
fantasy world. What is the motive for the belief? Is
it based on what the character will receive (money,
power, etc.) or to better the world? Such scenarios
lead to epic quests. If the power sought falls into
evil hands....
In my fantasy novel
Windwalker, relics and artifacts stored
within the Fortress of Stone open the door to free
an entire civilization from captivity. However, the
protagonist not only has to find the secret location
of the mythic structure, but must also have enough
faith to use the power and battle the influence of
the mage. Finding the artifacts is only part of the
story.
History Of The Belief System
Fantasy writers
develop a bit of history and backstory even for a
belief system. Why do characters believe what they
believe? Over time, rituals like religious
pilgrimages can degenerate to a pale rendition of
the original. Consider H. G. Wells' novel The
Time Machine. The simple Eloi population blindly
paraded into the underground caverns when sirens
blasted. Without question, it's what they believed
they were to do. Underground shelters originally
designed to protect, and sirens meant to warn
although no longer needed became part of a distorted
belief system.
Fantasy writers can
develop plots based on an individual or group of
individuals returning to the belief system in its
purest form, or seeing it for what it really is.
It's another form of good versus evil. What effect
does the adulterated religious activity have on the
population? What happens when people return to the
true belief system? Is there a middle ground?
Mystical Orders
Whether fantasy
characters are based on ancient druids, diviners,
fortunetellers, oracles, monastic priests, or
stargazers, mystical orders must have a base of
rules to live by. Whether it's divine law or
man-made is up to the writer.
Do your mystical or
religious characters take vows? Are they required to
take part in an annual pilgrimage? Are they
obligated to serve the King or government? As an
example, consider the Knights Templar (a religious
military order) founded in Jerusalem in 1118. The
Templars protected pilgrims from the Turks on the
trip from the coast inland to Jerusalem. They served
king and the church, took vows and were part of the
military. History provides great resources and
fantasy knows no bounds.
Creating a Unique Fantasy Belief
System That Works
To make a unique
fantasy belief system work requires:
1)
characters who believe
2)
those who don't
3)
those who will come to understand or reject
the belief system
Fantasy writers
decide whether or not characters who hold to the
belief system are serving good or evil. It doesn't
have to be upfront information, but just like any
aspect of fantasy writing, the belief system needs
to make sense to engage the reader, because readers
determine what they believe based on the provided
information.
Adding an element
of surprise like having the character step outside
preconceived bounds adds entertaining value to keep
the reader reading.
Small doses of
detail added to the plot throughout the story guide
readers to understand the hows and whys of the story
line. It's the fantasy writer's job to make a
believer out of the reader.