Fantasy Belief System
When building a fantasy world, one necessary element is
a belief system. Do characters believe in divine beings?
Is there a formal religion? Do leaders such as priests
hold special powers? Is the belief system part of the
governing hierarchy? Is the belief system based on
superstition? If so, how did the superstition start?
In medieval times the church collected taxes and received
gifts from citizens seeking special favors. Many people
believed donations procured a better place for them in the
hereafter. Donated land, crops, livestock and more built
wealth and holdings for the church making it an
ever-increasing powerful entity. What does the belief
system do for the
characters in your fantasy world?
Relics, Amulets and Sacred Artifacts
Relics, amulets, sacred artifacts and other such charms
add an element of
magic in fantasy. These special objects are both
coveted and trusted. In many a belief system, the
religious or superstitious teach that divine power is
attached to remains of dead bodies, as well as sacred
artifacts or amulets once used in everyday living.
Think of quests for the cup of Christ or the Ark of the
Covenant. Those who sought these articles coveted the
power they believed it would bring them. In fantasy, the
power becomes real as characters wear relics to ward off
evil, harm, illness or on the positive side bring good
fortune or power. Consider the ring in the Lord of the
Rings, or the Ark of the Covenant in the Adventures of
Indiana Jones. Fantasy often centers around a quest or a
battle for control or ownership of such an article and the
power it provides.
Pilgrimages, Quests and Adventure
Entire fantasy novels are written around quests and
pilgrimages that set out to locate long-lost sacred
articles. The quest itself is an act of faith that
supports the importance of the belief system within the
fantasy world. What is the motive for the belief? Is it
based on what the character will receive (money, power,
etc.) or to better the world? Such scenarios lead to epic
quests. If the power sought falls into evil hands....
In the fantasy novel
Windwalker, relics and artifacts stored within the
Fortress of Stone open the door to free an entire
civilization from captivity. However, the protagonist not
only has to find the secret location of the mythic
structure, but must also have enough faith to use the
power and battle the influence of the mage. Finding the
artifacts is only part of the story.
History Of The Belief System
Fantasy writers develop a bit of history and backstory
even for a belief system. Why do characters believe what
they believe? Over time, rituals like religious
pilgrimages can degenerate to a pale rendition of the
original. Consider H. G. Wells' novel The Time Machine.
The simple Eloi population blindly paraded into the
underground caverns when sirens blasted. Without question,
it's what they believed they were to do. Underground
shelters originally designed to protect, and sirens meant
to warn although no longer needed became part of a
distorted belief system.
Fantasy writers can develop plots based on an individual
or group of individuals returning to the belief system in
its purest form, or seeing it for what it really is. It's
another form of good versus
evil. What effect does the adulterated religious
activity have on the population? What happens when people
return to the true belief system? Is there a middle
ground?
Mystical Orders
Whether fantasy characters are based on ancient druids,
diviners, fortunetellers, oracles, monastic priests, or
stargazers, mystical orders must have a base of rules to
live by. Whether it's divine law or man-made is up to the
writer.
Do your mystical or religious characters take vows? Are
they required to take part in an annual pilgrimage? Are
they obligated to serve the King or government? As an
example, consider the Knights Templar (a religious
military order) founded in Jerusalem in 1118. The Templars
protected pilgrims from the Turks on the trip from the
coast inland to Jerusalem. They served king and the
church, took vows and were part of the military. History
provides great resources and fantasy knows no bounds.
Creating a Unique Fantasy Belief System That Works
To make a unique fantasy belief system work requires:
1) characters who believe
2) those who don't
3) those who will come to understand or reject the belief
system
Fantasy writers decide whether or not characters who hold
to the belief system are serving good or evil. It doesn't
have to be upfront information, but just like any aspect
of fantasy writing, the belief system needs to make sense
to engage the reader, because readers determine what they
believe based on the provided information.
Adding an element of surprise like having the character
step outside preconceived bounds adds entertaining value
to keep the reader reading.
Small doses of detail added to the
plot throughout the story guide readers to understand
the hows and whys of the story line. It's the fantasy
writer's job to make a believer out of the reader.
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