The Swordsman of Fantasy
In medieval fantasy
settings, and even futuristic fantasy worlds,
writers lean toward swords or sword-like weapons as
a favored choice. As writers, it's important to
convey realistic detail so readers see the sword in
their mind's eye, feel it and know how to use it.
Fantasy writers must learn how to verbally swing,
slash, jab, jump, gyrate, tumble and roll through
the acrobatics necessary to avoid the blade of an
enemy while engaging the rules of honor that dictate
honorable swordsmen behavior. (What is honorable may
change from one world to the next.)
Fantasy Character Skills
Equip fantasy
characters with needed skills and resources to make
the plot work. Swords make interesting weapons; the
fight becomes personal—face-to-face. Samurai
swordsmen prized their swords, how does your
character feel? Does his sword hold sentimental,
spiritual, mystical or superstitious value? Did the
character inherit it, earn it, buy it or find it?
Samurai also
carried a smaller sword thrust through their belts.
Defensive strategy positioned this smaller sword
with the cutting edge upward. This allowed swordsmen
to deliver a swift, lethal blow from scabbard to
target in one move. When the enemy pins your
character into a tight situation, what avenue of
escape have you created? What skill sets does your
character have to fall back on? Research history for
interesting techniques, mixing and matching skills
to create a unique warrior type character (even a
reluctant warrior).
How do soldiers or
military characters move about your fantasy world?
Do they ride steeds? March in rows? Travel in an
underground tunnel system? Roman soldiers traveled
on foot. Each one carried a short sword, a dagger, a
spear and a shield. Soldiers' backpacks included
provisions like cooking pots, bedding and enough
food to last up to three days. How do your
characters survive in the field? Do they travel in
troops or is your character a lone wolf? Does almost
everyone carry a sword or is that reserved for an
elect group?
In the realm you've
created, who fights and why? Is every character
equal? Is slavery permitted? Is war a military
function? In ancient Rome, slaves captured in battle
could sometimes earn freedom by fighting wild
animals in the arena as gladiators.
Training Your Fantasy Character to Fight
Train fantasy
characters to fight (even if it is by default). What
does your character need to know? Training
techniques followed by squires in medieval times
make a useful how to for preparing your fantasy
character for battle. Squires practiced sword
against a pell (a wooden post or tree trunk). This
ancient training device served as a target. One
training technique required practice with weapons
double the weight of those use in combat. This
built muscle. Time spent one on one with a tree
trunk also provided plenty of thinking time and
introspection.
Training time for
fantasy characters develops the appeal, integrity
and charm of the protagonist or the opposite where
the antagonist is involved. They change not only
physically but psychologically, learning that they
are someone different than when the training began.
Consider the time
Luke Skywalker (Star Wars) trained under the revered
Jedi Master, Yoda, on the swamp planet Dagobah. The
weather and wildlife made for an arduous training
site, but through it viewers learned and grew with
Luke Skywalker. Luke leaves the planet pondering
future possibilities as he sorts out visions and
magical powers available to fight the Dark Side.
Through this training, viewers understand the
fantasy technology enough to comprehend how
lightsabers work, that Luke's technique still needs
honing and to recognize those fighting on the Dark
Side and that the path of a Jedi is difficult. His
training added to tension and conflict within the
plot.
Another medieval
training event included putting. Today we are
most familiar with the shot put event. Putting
requires throwing in a pushing motion. Squires
practiced throwing big stones--the stone put. It
increased strength and stamina. Writers can take an
event like this and make it their own. The Jedi
accomplish this feat with their minds. Depending on
culture and technology, the throw can include
objects and rules that work to move the plot along.
Don't limit
training to these two events. Do some research.
Well Rounded Characters
Develop characters
with strengths and weaknesses. No one is proficient
at everything. A squire's training covered
everything from code of conduct to social skills
including courtly etiquette, dancing and jousting.
They practiced fighting with sword and buckler,
learned acrobatics, fighting with a quarterstaff and
how to operate siege weaponry.
Each aspect of
training offers room for the plot and characters to
take new direction. A character full of
self-confidence on the practice field may feel shy
and even timid on the dance floor. As a whole, the
sum of experience should take your character from
boy to man, girl to woman or man to changed man and
so on. The process engages the reader, make them
care, and keeps them reading to learn what happens
next.
Swords in Fantasy
In fantasies like
The Sword and the Stone by T. H. White, Arthur went
through this maturing process. The sword plays an
integral role within the plot when the king dies
without an heir. The prophetic blade found thrust
through an anvil on a stone in London bears an
inscription that presents the central theme of the
story. "Whoso Pulleth Out the Sword of the Stone
and Anvil, is Rightwise King Born of All England."
In fantasy, the
sword itself can take on a role almost as if it is a
character. In T. J. Glenn's Warrior Priest,
crystal swords grown magically from the blood of the
warrior make the weapon uniquely part of the
warrior. Swords grown from blood crystal connect
with the owner almost as if it is part of their
body.
In Star Wars, the
sword-like lightsaber forms a blade-like shaft of
pure energy. It hums, shimmers and can cut through
almost anything in the hands of a Jedi. The magical
element of the Force allows the Jedi to predict and
deflect incoming blaster fire. The color of the
energy forming the blade tells viewers whether the
energy is from the Dark Side or the Force.
Crafting a Fantasy Sword
Fantasy writers
involving a sword as a significant part of the story
line must make the weapon unique and interesting. In
medieval times, the sword served as the knight's
main weapon. Is the sword in your story the main
weapon or a treasure sought? Consider what the
fantasy sword can do, what it can't do, and what
your character knows and needs to learn.
Here's a bit of
detail to consider as you fashion a sword on the
anvil of imagination. Double-edged swords bore a
groove called a fuller that runs the length of the
blade making it lighter. Decorative handles also
worked as counter weights making the sword easier to
handle. However, if your character is fighting
futuristic armor plated foes, more pointed swords
make for better thrusting through gaps between the
plates.
Historically, sword
handles included decorative details like fish-tails,
fig-shapes, and other unique-shaped pommels. Take an
element unique to your fantasy world and incorporate
it in the sword—stamp it with the maker's mark. As
you design the sword handle, think of your
character's fighting style. Handles for one-handed
swords were shorter, whereas swords built for two
hands added enough length to be gripped by two
hands.