Magic Rules!
PART 1: Types of
Magic--The Source Be With You
© 2006 by guest author P. June Diehl
The illusive art of magic
governs, unites and even conquers fantastic
fictional worlds with enchanted powers. Fantasy
authors must decide the types of magic allowed to
work within the created fantasy lands. What choices
of magic do fantasy writers have to choose from? And
a second important question to ask when writing
fantasy: What is the source of your magical system?
Why is it important to
understand the type of magic in the fantasy you
create? Once you identify the type of magic you wish
to use, defining limitations and rules comes easier.
Knowing the source of the magical system helps focus
on the mundane rules you’ll need to understand how
to create a believable fantasy world.
The following are examples of
magical systems. Some overlap so one fantasy series
might include several of these types. This is not
meant to be an all-inclusive list of the different
types of magic, but a starter to help focus on your
magical system.
AURA MAGIC
The aura is the life force of
all living things. The energy generated by this life
force is used to generate magic. One use of this
life force created magic is any fantasy where the
source of the magic is from the charkas. The
children’s classic,
The Children of Green Knowe,
is an example of aura magic, or Jennifer Lynn
Barnes, juvenile fiction, Golden.
BINDING MAGIC
This mysterious, mystical force
binds all that exists in the universe, it works as
the thread that connects all things, living and
otherwise. The Wheel of Time series by Robert
Jordan makes use of this concept.
CHAOS MAGIC
This is a modern form of ritual
magic. The source of the magic is some mind
alternating technique: music, dance, chanting,
drugs, etc. An example might be Alan Dean Foster’s
Spellsinger series.
GOD/GODDESS-GIVEN
MAGIC
The source of magic in this
system is an advance being, whom mortals see as a
god or goddess. Remember: what is so readily given,
can equally be taken away (and usually at the worst
possible moment in the plot). Harry Turtledove’s
The Case of the Toxic Spell Dump has elements of
magic, or power, given to humans by a deity.
GOOD VS. EVIL MAGIC
The source of this type of
magic might be the same, but the outcome is
juxtaposed, based on the intent of the manipulator.
The source of this magic is both outside and
internal to humans, or whatever type of character
the magical user might be. Robert Goodkind make use
of this concept in his Sword of Truth series.
HERBAL MAGIC
This is inclusive of any
ingredient-based magic, like the fairy dust used in
Peter Pan. This type of magic is also found in
Sharon Shinn’s Summers at Castle Auburn, and
Scent Of Magic by Andre Norton.
MEDITATIVE MAGIC
Either meditation or
concentration is used to create magic – the “mind
over matter” concept. This can also manifest as an
altered state of consciousness. A classic example is
Philip K. Dick’s fantasy, The Cosmic Puppets.
NATURE-BASED MAGIC
Usually, this revolves around
the four elements: earth, air, fire, and water.
Elemental magic can be found in the fantasy world of
The Oran Trilogy
by Midori Snyder or Marion Zimmer Bradley’s Mists
of Avalon series.
POWER ELEMENTS
Magic exists in all things but
some objects hold more magic than others. These
magic rich objects are considered magical artifacts.
An example is the Winter of the World series
by Michael Scott Rohan.
RITUAL MAGIC
Magic is created through the
act of performing a ritual. This may or may not be
based on a religion. In her Deryni series,
Katherine Kurtz makes use of ritual magic.
SCIENCE-BASED MAGIC
The source is based in science,
but must have a magical twist. For example: For
every action, there is an opposite and equal
reaction. Give this law a twist: Every time magic is
used by an individual, the good produced as a
result, also produces an evil side effect. L. E.
Modesitt’s The Magic of Recluce and The
Towers of the Sunset exhibit science-based
magic.
SCIENCE INDUCED
MAGIC
The premise here is that
advanced technology is used by advanced beings, but
appears to be magic by others. Science fiction
author Arthur C Clarke’s “Third Law” states “Any
sufficiently
advanced technology is indistinguishable
from magic.” Out of
This World,
the first of the Three Worlds Trilogy by
Lawrence Watt-Evans, is an excellent example of
Clarke’s Third Law.
SUPERNATURAL
MAGIC
The results are the ability to
read minds, telekinesis, being able to see across
time or space, etc. The source of this magic is the
supernatural, that which is beyond what is normally
thought of as “natural.” In Katherine Kurtz’s
Deryni books, the magic is inborn and presented
as psychic in nature. Another example is the
psionics in Marion Zimmer Bradley’s Darkover
series.
SYMBOL MAGIC
In this magical system, symbols
are used to represent more that they seem on the
surface. When used by a magic weaver, these symbols
take on a physical quality. Any fantasy that uses a
system like Runes is an example of symbolic magic,
such as the Death Gate Cycle by Margaret
Weiss and Tracy Hickman.
SYMPATHIC MAGIC
Voodoo is an example of
sympathetic magic. The focus here is that what is
done to an object can be equally transferred to the
person who once possessed that object, or by knowing
the magical name of an object, as in Ursula K.
LeGuin's Wizards of Earthsea.
“WE ARE ALL ONE”
MAGIC
This is based on the concept
that we are aware of our unity with all the
universe, we are able to create magic by tapping
into that unity. Robert Jordan’s magic system in his
Wheel of Time series is one example of this
type of magic.
In some fantasy worlds, magic
might be limited to either men or to women. Some
examples are the works of Melanie Rawn and Robert
Jordan.
These types of magic can be
combined to create your magical system. Human myth
and legends are full of magic. Beg, borrow, and
steal – make the magic your own to suit your fantasy
world. Pick and choose the elements that work for
your fantasy world. Or, create an altogether new
magical type. The limit is your own imagination.
Guest Author
Bio:
P.
June Diehl is the author of The Magic & the
Mundane: A Guide to the Writer’s Journey
(http://www.epress-online.com/DIEHL/The-Magic-And-the-Mundane/sales-page.htm)
and working on a second book for writers. She is
finalizing her first novel, Murder in D Minor, an
alternative earth murder mystery. June works as a
writing teacher and editor and can be reached at:
http://www.iwriteforyou.org and
pjune@yahoo.com
(link)Magic Rules! Part 2: Limitations of Magic – At
What Cost? by guest author P. June Diehl
(link)Magic Rules!
Part 3: The Art of Creating A Magical System by
guest author P. June Diehl
(link) How to Develop Characters with Magical
Skills when Writing Fantasy
(link) How to Start Building a Mystical Magic System
by guest author Joan McNulty-Pulver
(link)The Cost of Magic in Your System by guest
author Joan McNulty-Pulver