Building Fantasy Castles Part 2
In Building Fantasy Castles Part 1, writers learned
elemental castle basics. Now, we'll look inside and learn
how to build the castle with the plot in mind.
Develop A Plot and Build a Castle
As you develop your plot, don't forget that
characters living within the castle walls know their
way around. Some better than others. Add secret
passageways and rooms. Limit furtive knowledge to a select
group. Use the information to interlace elements of
suspense. Remember, the keep wasn't just a tower where the
lord lived. It worked more like a stockade, or a
second line of defense in case the enemy breeched the
outer walls.
Build defense strategies into your castle. Normally the
entrance of the keep was placed high into the wall and out
of reach without a ladder or stairs. Historically, wooden
steps leading into the keep could be pulled up behind
retreating defenders at the first sign of danger to cut
off access. Putting details like this in place ahead of
time, puts the reader in the scene when a character
fleeing to the keep watches in dismay as his way into the
keep is yanked inside. He's left in the courtyard to
face…. You get the idea.
Inside the Keep
The entrance of the keep led into a tunnel that spilled
into a great hall, one of the largest rooms in the castle.
The hall served as a dining room, office and more all
rolled into one. In fact, in the Hierath Trilogy by
Joanne Hall, a great festive feast was regularly held in
this hall during Winterfest. The royals sat on a platform
separated from the servants. The great hall is a big room
available for the fantasy writer to rearrange. Make it a
playroom, a war room or sanctuary created to work with
your plot.
Sleeping chambers belonging to the lord and his
family connected to the great hall by a balcony while in
the belly of the keep below the hall, creepy dungeons
and storerooms offer settings for the makings of a
treacherous rendezvous to overthrow the king, or a secret
way into the castle. In the fantasy novel Hierath
(the first in Jo Hall's series) large steamy vats reached
by ladders present dangers to the young woman employed in
the laundry found in the bowels of the castle.
Like I stated in part 1, every castle is unique. Castles
underwent improvements as new owners moved in which opens
the door to construct a castle that works for your fantasy
story. Include enough detail to make navigating the halls
a learning experience.
Castle Walls and Plot Twists
Take time to determine placement of structures
strategic to the plot. For instance, flanking towers
often connected the outer curtain wall, which was anywhere
from 6-20 feet thick. Servants that lived within the
castle confines, but not within the keep, dwelled in small
wooden or stone structures in the castle yard, which was
known as the bailey.
Passages behind the parapet known as wall-walks,
lined the curtain wall. This means of access make for
exciting scenes as people prepare for battle, flee from
the enemy or even for lovers to meet away from the keep in
a secret embrace. Wall-walks were reached by stairs
running parallel to the wall. Even the stairs offer a
great place for a swashbuckling sword fight.
Another man-made defense built into the curtain wall were
three to twelve foot long arrow loops. These were
usually narrow slots (about 2 inches or less wide), which
allowed the firing of arrows from behind the wall's
protection. Arrow slips evolved over time presenting a
more practical range for the archer as horizontal and
wider slots were added.
Researching historical details establishes facts in the
fantasy writer's mind, and also opens new doors within the
imagination. Search out enough history to make your castle
real on paper, and use the mortar of the imagination to
make it an unique experience for your readers.