How to Create Conflict Using a Character's Decisions
What is a Good Decision?
What makes a good decision a good decision? What makes a bad
decision a bad one? Is it just the consequences of these
decisions and our actions, or is there an underlying definition
of good and bad.
Many people mess up their lives for years because they let
others dictate their definitions of good and bad. They live
blindly while others dictated what was good and bad. A life
change starts when they stop looking for approval and acceptance
from others and start to find out who they are, and in turn,
start liking themselves.
Trying to gain other's approval, feeling discouraged when
affirmation is withheld, and elated when the smallest praise is
received, will cause characters to chase their wants
instead of their needs. These characters live to please
others. This drained them, leaving them sad emotionally and not
physically active - often sick. Their list of successes and
accomplishments is very short.
I never realized how these beliefs were ruining my life, and
my family's lives, until I worked as a housekeeper. Over the two
years that I cleaned house, I started to notice a difference
between the families of good women and women who did not fit my
definition of good. The first set of women (men) managed their
homes and families so well that their adult children still lived
at home, had no goals, and no independence. The second set of
women (men) gave their children independence, allowing them to
grow, but they were there to catch them when they fell.
I started to realize that good and bad are only perceptions.
Of course, society has limits: do not steal, do not have an
affair, do not kill, do not abandon your responsibilities. We
understand these rules because we recognize the damage these
things have on others, but more importantly, they can ruin our
lives for years. We know they are wrong because they damage our
ability to enjoy life, respect ourselves, and be happy – even
if it seems like we 'got away with it.'
A second lesson I learned was that success is a habit.
Luck plays such a little part in our success, that it really
shouldn't be considered a factor at all. All my failures were
because I chose to fail, or, in my case, I just didn't know
better.
My decisions were not bad because they hurt others or broke
the rules of society. My decisions were bad because they made me
feel that my personality type was bad/flawed. I bottled-up all
my natural gifts, talents, and strengths, so I could become
someone who made other people happy.
"There is no such thing as a bad person."
There will always be people in who do bad things. It is
important to separate the bad acts people do from the person.
This is the first step to understanding and taking control of a
character's life. One of the hardest things for a writer to do
is create an antagonist, without trying to paint them as a bad
person.
An antagonist might hurt others, neglect those who needed
their love, fail, make bad choices and decisions. A protagonist
who grows out of this behavior will come to a point where they
feel hurt and then lead them to change. At first the character
will spent a lot of time and effort pretending to be someone
else. This will cause them to lack the energy needed to do the
good things. As a character grows they start to allow themselves
the right to fail. This gives them the strength to take risks,
try new things, and experiment.
Antagonists
Many people have a hard time giving themselves permission to
make mistakes. People with anger management problems, or
relationship problems, have the hardest time with this concept.
People with anger management problems (not associated with
drinking too much alcohol, pop, or eating too much chocolate)
bury their emotions because they feel bad when forced to
confront their problem. People who have trouble forming good
relationships move from one relationship to the next, working
harder and harder to make the relationship work, to prove they
are worthy of love, and the problem belonged to the other
person.
These traps are created by our perceptions of reality.
Good and bad behavior is based on perceptions. A trap is
created when people achieve our goals by continuing a bad
behavior, justifying our actions. This alters our perceptions of
good and bad.
People continue these behaviors, achieving a certain level
of control but:
they are not happy,
do not like ourselves,
do not like the consequences of our actions/decisions,
find ourselves alone,
insomnia, sick, headaches,
self-loathing,
low success rate in relationships and jobs,
few friends,
and feel that people are purposely acting stupid to make them
angry.
The good news is that characters can change. By changing
their perceptions they can learn to make good decisions. Most
books on writing call the concept talked about in this articles
a character's wants and needs. Chasing the wants
makes them unhappy, unable to succeed, and survive. Giving up
the wants, and accepting the needs, makes them happy and brings
about the resolution of the story. Good decisions, ones that
make the character feel happy, healthy, and improve their
emotional health brings a satisfying end to the character growth
arc.
Character Growth
This doesn't mean life will become instantly easier. When they
started to become emotionally healthy, their old friends drifted
away, they lost jobs and opportunities. After changing they find
a job that satisfies their needs, and I rearrange their
priorities. A good writer will keep a journal to measure their
emotional growth.
Good decisions
Remember: A good decision for one person may be a bad decision
for another. A good decision when a character is twenty years
old may be a bad decision when they are forty. So, how does a
writer determine if a decision is good? A good decision is one
that does not hurt the character, hurt another character, or
start a chain of events that will cause future damage. Of
course, the characters decisions at the beginning of the novel
will cause future problems, but that is another article.
Exercise:
Write a list of the things the character thinks will make them
happy. Write a list of the things the character needs to be
happy. Create conflicts to keep the character from achieving
their first goals wants. Create a conflicts that will
force the character to change their priorities and perceptions.
How will the new perceptions force them to realize that their
needs will make them happy.
Good writing